Tag Archives: choice-based

Neoliberalism Dupes You Twice: Suffering Agency in the Telltale Games By Coco Clements

As most of you may be aware, we live in a troubled time. The twenty-first century has barely seen its first decade but Man already suffers the yoke of world-wide violence, economic crises, and a fierce digitization which some of our grand-parents still try to brand the greatest insult to individuality since Karl Marx. We live in an era in which all your money vaporizes into taught degrees which then leave you completely equipped to not get a job. Not to mention the cost of housing or houses!

It seems the only realm where Generation Y still has the advantage on the elder generation in terms of skill, experience, and opportunity, is the ever-developing World of the Game. Our ability to freely make our own choices and create our own futures is not lost; in fact, a recent development in Virtual Reality offers the opportunities working life has never been able to offer us before. The interactive point-and-click game, especially those created by the remarkably modern and interestingly agile Telltale Games productions. For those among you unfamiliar with the different styles or genres within the gaming industry, the birth of the point-and-click game stretches even beyond the Lucasarts Monkey Island legacy.[1] However, in our new liberal or neoliberal society, the freedom these games offer may not be all that beneficial to our human condition.

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